I got a fair bit of work done last week. I finished the last of the tutorials. The inventory and GUI are now fully functional; you can see inside the block, remove ItemStacks, and put ItemStacks in by hand. While functional, the GUI isn't pretty. The graphic I made for it doesn't seem to want to work, so I just have a black-purple checkerboard in the square where the texture should be. I decided it wasn't worth my time to fix after spending about three fruitless hours on it. My mod is now on GitHub, but I'm not providing a link before I figure out how to work GitHub and update my progress on there, which is to say probably never. Lastly, I added the first part of the purpose. The TileEntity attached to my block will now check its inventory once a tick to see if it contains an ItemStack with a certain item ID. If it does, it prints "works" to the console, and decreases the size of the stack by one. All that's left is giving the boost to the player when the item is consumed.
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Quinn Buratynski
I am in 10th grade, and intend to make a Minecraft mod. ArchivesCategories |